Wednesday 30 November 2016

BATTLE FIELD 1 TORRENT

BATTLEFIELD 1 
TORRENT 

Battlefield 1 is a first-person shooter video game developed by EA DICE and published by Electronic Arts. It is the fifteenth installment in the Battlefield series, and the first main entry in the series since Battlefield 4.[1] The game was released worldwide for Microsoft WindowsPlayStation 4, and Xbox One on October 21, 2016.


Gameplay[edit]

Similar to previous entries in the series, Battlefield 1 is a first-person shooter that emphasizes teamwork. The game is set in the period of World War I, and is inspired by historic events. Players can make use of World War I weapons, including bolt-action riflesautomatic and semi-automatic riflesartilleryflamethrowers, and mustard gas to combat opponents. Melee combat was reworked, with DICE introducing new melee weapons such as sabrestrench clubs, and shovels into the game. These melee weapons were divided into two groups: heavy and light.[6] Players can also take control of various armored vehicles, including lightand heavy tanksarmored trucksbiplane aircraftbattleships and zeppelin, as well as ride horses into battle.[7] Destructible environments and weapon customization, features present in the previous games, returned in Battlefield 1 and are more dynamic.[8]
The game's designer, Daniel Berlin, said the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat.[9] Players can control several characters in the campaign. If the player dies in the prologue, they will then take control of another soldier and role instead of reloading from a checkpoint. These roles can range from tank gunner to flametrooper to rifleman. When the player dies, a name appears on the screen of a real soldier, along with their birth year.[10] Unlike its predecessors, the game features a collection of war stories, similar to an anthology.[11]
The game's multiplayer is planned to support up to 64 players.[12] The new squad system allows a group of players to enter and leave game servers together.[4] According to Berlin, playing without joining a squad would make gameplay significantly more difficult.[13] Multiplayer maps are based on locations around the world, including Arabiathe Western Front, and the Alps.[14] The game launched with nine maps and six modes, which include Conquest, Domination, Operations, Rush, Team Deathmatch, and War Pigeons, in which players must secure war pigeons and use them to call for an artillery strike.[15]




Battlefield’s formula for large-scale, objective-driven warfare is as intense and theatrical as ever against the haunting, archaic backdrop of World War I. Battlefield 1’s single-player campaign is a short but pleasantly surprising anthology of small, human stories that does a good job spotlighting some of the key technology of the era.
But it’s the exhilarating multiplayer that most strongly capitalizes on the potential of this old-school arsenal, bringing a number of subtle changes that keep the combat balanced and smart while still allowing for the hallmark chaos that makes Battlefield such a fantastic first-person shooter series.





The Battlefield series has not been known for the quality of its single-player in recent years, so Battlefield 1’s campaign is a nice change of pace. The way each story juggles charm and tragedy in equal measure helps humanize the war and the people that fought it with quiet, welcome restraint. Overly simplistic objectives hold it back from being the memorable saga it could be, but a strong sampling of some of Battlefield’s most defining elements — like objective capturing and vehicular warfare — make it, at the least, a worthy primer for multiplayer.


Classes[edit]

Battlefield 1's multiplayer features four pickable classes, three spawn-based class, and one pick-up based class:[16]
Pickable:
  • Assault: The primary anti-vehicle class. Assault players have SMGs and shotguns at their disposal.
  • Medic: The Medic class is primarily focused on reviving fellow teammates and healing them. The primary weapons in this class are semi-automatic rifles.
  • Support: Supports have light-machine guns at their disposal. They also contribute to the team by replenishing their fellow team-mates' ammo and repairing vehicles.
  • Scout: Scouts use a variety of single-shot and bolt-action service rifles. The class contributes to the team by spotting enemies, and by firing the flare gun, which places nearby enemies in the vicinity on the mini-map.
Spawn-based:
  • Tanker: Players choosing to spawn into a tank automatically spawn as the tanker class. The class is new to the series, and features a hammer that can repair vehicles.
  • Pilot: Players who spawn into a plane automatically spawn as the pilot class. Outside of planes, pilots have access to pistol carbines and a sawed-off shotgun.
  • Cavalry: Players who choose to spawn on a horse spawn as the cavalry class.
Pickup-based:
  • Elite: Elite classes are obtained by players through a pickup on the battlefield, which allows them to wield different special abilities or weapons such as the flamethrower. This class has different variations such as the Sentry, Tank Hunter, and Flame Trooper

Since 2010, EA and Battlefield developer DICE have seemed determined to take their multiplayer-driven large-scale shooter in the direction of its competitors. With Battlefield: Bad Company 2, the series embraced the progression and unlock system of more popular games. With Battlefield 3 and 4, the series structure resembled the systems and goals of its rival more and more, even as it tried to find the thing that would set it apart. As the console generation transitioned over, DICE struggled to find a happy balance in Battlefield 4 between the destruction Bad Company introduced and the big play spaces and high player counts the series started with.
Then, of course, DICE struggled to make the game actually work.

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPC: 88/100
PS4: 88/100
XONE: 88/100
Review scores
PublicationScore
Destructoid8/10
EGM8/1
Game Informer9.25/10
Game Revolution4.5/5 stars
GameSpot9/10
GamesRadar4/5 stars
IGN9/10
PC Gamer (US)
Polygon9/10

Pre-release[edit]

The game received positive response from the community after its official announcement. As of July 2, 2016, the Battlefield 1 reveal trailer is the most liked trailer on YouTube, with over 2 million likes.[47] Electronic Arts expected the game to sell at least 14 million units in its first year of release.[48] Writing for Wired, Jake Muncy felt worried that the game may not be able to reflect the complex situations in World War I, and thought that the war may not be an ideal setting for a video game.[49] In contrast, Zam's Robert Rath reflected on the same themes, and noted that World War I was largely forgotten in popular culture due to its inability to inspire passion or interest; Rath suggested Battlefield 1 could rejuvenate popular interest in the war.[50]

Post-release[edit]

Battlefield 1 received "generally favorable" reviews, according to review aggregator Metacritic.[44][45][46] Reviewers praised the game's unique, refreshing setting,[51][52] as well as the risk DICE took when developing a WW1-themed game.[53] The multiplayer component was praised for its solid mechanics, the new game mode Operations, the soundtrack, and the maps, amongst many other things.[54][55] Although praise was given to the single-player campaign for its story and level design, it was nonetheless criticized for being too short.[56]

Sales

Battlefield 1 was the best-selling retail game in the UK in its week of release. Its launch week sales surpassed the combined sales of both Battlefield 4 and Battlefield Hardline. The PlayStation 4 version topped sales charts in Japan, selling 113,083 copies in its first week.



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CALL OF DUTY INFINITY WARFARE TORRENT

CALL OF DUTY INFINITY WARFARE
TORRENT 

Call of Duty: Infinite Warfare is a first-person shooter video game developed by Infinity Ward and published by Activision. It is the thirteenth primary installment in the Call of Duty series and was released for Microsoft WindowsPlayStation 4, and Xbox One on November 4, 2016.


Gameplay[edit]

Campaign[edit]

Similar to the previous games in the series, Infinite Warfare is a first-person shooter. As the game introduces a new setting, outer space, new gameplay mechanics, such as zero-gravity environments, are included.[2][3][4] Players are equipped with a boost pack, and a grappling hook, which allow players to move in these zero-gravity environments easily. As the game is set in space, players can visit different planets, satellites and asteroids in the solar system.[5]
Assuming control of Captain Nick Reyes, a Tier 1 Special Operations pilot, players engage in aerial combat with enemies using his transforming fighter, the Jackal.[6] Aerial combat is not on-rail, as players can freely control the Jackal without much limitations. According to Infinity Ward, both space combat, and the franchise's signature "boot-on-the-ground" gameplay are the game's key focuses,[7] Transition between space combat and boots-on-the-ground combat is seamless with no loading screen.[8]
Players gain access to Retribution, a central hub world. In Retribution, players can view their progression, and start main campaign missions, and secondary quests called "Ship Assaults" which gives them cosmetic and customization items, upgrades to the Jackal, as well as new story details.[9][10] Reyes also has a wrist computer, which allows him to hack into enemies' gadgets and machines such as robots. It can also be used to call in reinforcements at some campaign scenarios.[5] The game also features a YOLO mode, which greatly increases the game's difficulty. In this mode, health regeneration does not occur without Nano Shots, and weapons can be shot out from players' hands. Reyes' movement would be hindered if his legs are shot by enemies. When players die, they need to restart the game rather than restarting from checkpoints.

Call of Duty: Infinite Warfare finds itself arriving in a very crowded marketplace full to the brim with competition. Never has the FPS genre had so many quality games launching in such a short space of time. Usually, CoD arrives like any cool kid to a party; fashionably late and steals the show. Unfortunately, despite a stellar campaign and outstanding visuals, Infinite Warfare not only fails to go toe-to-toe with 2016’s best bangers, but can’t even compete with its own stablemates, most notably the one that comes bundled in the £70 box.
Read more at http://www.trustedreviews.com/call-of-duty-infinite-warfare-review




Multiplayer[edit]

Infinite Warfare introduces a major overhaul to the class system called the "Combat Rigs". Similar to the Specialist system in Black Ops III, there are six rigs in total, including Warfighter, Merc, FTL, Stryker, Phantom and Synaptic. All of which have different payloads, weapons, abilities and playstyles. For example, the Synaptic rig is designed for players who prefer to run and gun, while the Phantom rig is suited for players who want to play stealthily. Players can also gain access to several persistent perks, known as "Traits", which give players advantages in combat situations. Additionally, the game retains the chain-based momentum movement system of Black Ops III, allowing players to perform thrust jumps, sliding, and wallrunning.[12]

The game features hundreds of both primary and secondary weapons. Players can gain access to several types of weapons, including traditional ballistic weapons and melee weapons, futuristic energy weapons, and different kinds of grenades, such as the Seeker Grenade and the Black Hole Grenade. Players can add attachments on them to enhance their efficiency. The game also introduces a new weapon crafting system. In a multiplayer match, players earn "Salvage" points, which can be consumed to purchase Prototype Weapons, variants of existing in-game weapons. For each gun, there are four types of prototypes, classified into four groups, namely Common, Rare, Legendary and Epic. All of which grant players gameplay advantages known as the "Gun Perks".[13] Scorestreaks return in Infinite Warfare for players who have earned sufficient points in a match. Scoresteaks offer players perks such as the ability to deploy UAV and counter-UAV, and the ability to summon a R-C8 robot, an armored robot designed to defend the player and kill other opponents.



Battlefield 1 and Call of Duty: Infinite Warfare are moving in very different directions this year, favouring different settings, visuals and gameplay styles in an effort to stand out amongst the slew of 2016 shooters.
The hardcore fans out there have probably already decided which game is for them, and rightly so, but to make things easier for the unfamiliar, we’ve gone ahead and rounded up all the core differences between Battlefield 1 and Infinite Warfare, plus delivered our verdict on all the key areas of the game.



BATTLEFIELD 1 VS INFINITE WARFARE – GRAPHICS

Both Infinite Warfare and Battlefield 1 are absolute stunners this year. DICE has always delivered jaw-dropping visuals – particularly on PC – and Activision has been improvement the look of Call of Duty with each iteration, culminating in what is an absolutely stellar visual experience this year.
Infinite Warfare is helped by its new galactic setting, with the game able to offer stunning visuals from across the solar system. The strong colours on offer and sharp detail really adds something to the campaign. This contrasts with the bright and vivid colour choices in some of the multiplayer maps, too.



Zombies[edit]

The game also features a cooperative multiplayer Zombies mode, which has its own gameplay mechanics and story, separate from the campaign.[7] The mode is designed to be more accessible to new players, with new features such as sharing points and teambuy doors, as well as keeping the core gameplay of the mode intact, such as perks and power-ups. A new feature, Fate and Fortune Cards, is introduced similarly to the Gobblegums in Call of Duty: Black Ops III. Unlike the campaign and multiplayer, Zombies is not themed in space combat, and retains the normal movement system.

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WATCH DOGS 2 TORRENT

WATCH DOGS 2

Watch Dogs 2 (stylized as WATCH_DOGS2) is an open world action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. The sequel to 2014's Watch Dogs, it was released worldwide for PlayStation 4Xbox One, and Microsoft Windows in November 2016.


Anyone who lives in the San Francisco Bay Area will feel right at home in Watch Dogs 2. The important landmarks are there, even odd intersections that may only stand out to residents. But I don't think you need to be familiar with the real Bay Area to appreciate how Watch Dogs 2's mix of nature and urban sprawl makes for a picturesque, playful open world. Its people and places are colorful and over the top, kind of like the real thing.

Gameplay

Similar to its predecessor, Watch Dogs 2 is an action-adventure game with stealth elements. Played from a third-person perspectiveas protagonist Marcus Holloway – a young hacker from Oakland, California – the game features an open world set in a fictionalized version of the San Francisco Bay Area, an area more than twice as large as the Chicago setting from Watch Dogs.[1] The Bay Area consists of four different areas: San Francisco, Oakland, Marin, and Silicon Valley, all of which have different characteristics and aesthetics.[2] Players can navigate the city on-foot or by the various vehicles featured in the game, such as cars, trucks, buses, cable cars, motorbikes, quad bikes and boats.[3] The driving mechanic was overhauled and was designed to be more accessible.[4] The players can also shoot their weapons while driving.[5] Marcus also has improved acrobatic skills, and has the ability to parkour around the city.[6] Players can use different methods to approach the game's missions, choosing between the aggressive approach, in which they defeat enemies with guns which are made with a 3D printer, explosives like mines, or Marcus' own melee weapon, the thunderball, a billiard ball attached to a bungee cord. Alternatively, players can use the stealth approach, in which they can evade enemies or paralyze them temporarily with Marcus' taser.[6] Players can also complete the game through hacking alone.[7] When players commit too many crimes in the open world, police officers will become alerted and will attempt to arrest the player.[8] The game upgrades system also returns, with items being divided into three categories: Stealth, Aggressor, and Trickster. Players can choose their upgrades in accordance to their own playstyle.[5]

Marcus can hack into various electronic devices connected to the ctOS system with his in-game smartphone. For example, Marcus can modify the personal information of non-player characters to have them arrested,[1] hack and manipulate every mobile phone featured in the game, disrupt traffic by hacking cars and traffic lights, hack into monitoring cameras, and carry out "mass hacking", which hacks the electrical equipment of a large group of people.[9] Players also gain multiple options while hacking the same object. For instance, if the player attempts to hack a car, they can gain direct control over them, or have the car losing control and crashing in a random direction. If the player hacks a junction box, they can choose whether they should deactivate it or turn it into a proximity mine.[10] Unlike Aiden, the protagonist of the first game, Marcus has an arsenal of advanced equipment, including a quadcopter and a remote-controlled car, both of which can be used for remote hacking and scouting.[3] Marcus' apparel can be customized with over 700 articles of clothing, available for purchase in stores that maintain fashion styles unique to what is worn by the denizens in each area.[11] The game features several main story missions, and side-missions known as "operations". Once completed, Marcus' follower count will increase, which ties back into the narrative and helps players to complete their ultimate goal.[12]

And whether or not you understand the references that drive Watch Dogs 2's twisted take on Silicon Valley shouldn't matter either: This outing errs on the side of irreverence and unapologetic fun, trading in the original Watch Dogs' rain-soaked trenchcoat and drab demeanor for a neon-colored assault rifles and a pair of skinny jeans. The new attitude and setting are a great combination that allow you to experience the dream--rather than the nightmare--of living in the digital age.


That doesn't mean the world of Watch Dogs 2 is all peace and love. Its gleeful exterior masks a troubled society in the throes of gang violence, political corruption, and rampant hacking. Our antihero Marcus is, to an extent, part of the problem, but he's mostly on the side of good. With his hacking skills under your control, you spend a lot of time thwarting nefarious jerks by tapping into their networks to hit them where it hurts--whether that means dismantling their criminal enterprises or airing their dirty laundry in public. And when digital attacks fail, Marcus knows how to handle a gun. He's a walking contradiction that hates corruption yet murders without flinching, but his actions are so entertaining that you probably won't care for long, if at all.



Multiplayer

Multiplayer returns in Watch Dogs 2. The game introduces a seamless cooperative multiplayer mode, in which players can meet and interact with other random players. They can explore the open world and complete missions together, which will also help players to gain followers. The game features an emote system, which allows players' characters to communicate with each other through basic gestures. The game can be played completely online or offline. It also features several competitive multiplayer modes:

  • Online Invasions: Online invasion is a one-versus-one competitive multiplayer mode, originally featured in the first game, in which a player joins another player's single-player session and installs viruses on their DedSec system. The invading player must escape after a virus is successfully planted, while the original player must find and kill the invading player.[8]
  • Bounty Hunter: Bounty Hunter is a new mode introduced in the game. If an online player creates too much chaos in the world, the mode will be initiated. Police, alongside one to three other players, will join the player's game with the hope of killing the hunted and claiming the bounty, which gives them experience points. The hunted could either strike back at the hunters by killing them, which gives them greater rewards, or escape from them until the bounty expires.[13] The hunted, meanwhile, also can be assisted by another player if that player chooses to join the hunted. Players can manually place a bounty on themselves using the in-game smartphone.
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